Adaptive Urban Objects
Project Type: Materplanning / Urban Regeneration
Design Approach: Computational Design / Design Research
Design Stages: RIBA 0-3
Program: Residential, Retail and Commercial units
Location: Manchester, UK
Level: Year 5 Project
University: University of Manchester
Atelier: Complexity, Planning + Urbanism (CPU)
Atelier Lead: Ulysses Sengupta, Robert Hyde
Role: MArch Student
Collaborators: Erika Mikulionyte, Georgina Erotokritou
'A gamification exercise in adaptive urban design.'
Adaptive Urban Objects explores the idea of adaptive architectural types in urban design through gamification. The main aim of the project is to understand the key parameters that dictate the design and "behaviour" of various typologies (in this case terraced housing) at three levels of design; as individual units, through their usual arrangement within urban blocks, and their dynamic relationships with other building types in the extended context of the urban realm. For this project, each team member selected one or two building types for which they created an adaptive parametric model. The models were then placed together in an interactive masterplan where urban scenarios with different aims (e.g. low vs high urban density) were generated.